python自动拼图_Python图像处理——人物拼图游戏
日期: 2020-12-10 分类: 个人收藏 542次阅读
开发工具:pycharm
游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。拼图游戏运行界面
程序设计思路 :
游戏程序首先将图片分割成相应3行3列的拼块,并按顺序编号。动态地生成一个\为3x3的列表board,用于存放数字0一8,其中,每个数字代表一个拼块,8号拼块不显示。
游戏开始时,随机打乱这个数组board,如board[0l[0]是5号拼块,则在左上角显示编号是5的拼块。根据玩家用鼠标单击的拼块和空白块所在位置,来交换该board数组对应的元素,最后通过元素排列顺序来判断是否已经完成游戏。
游戏逻辑的实现 :
1.定义常量及加载图片
2.图像块(拼块)类
3 . 初始化游戏
4 . 绘制游戏界面的各个元素
5 . 鼠标事件
6.判断输赢
7.重置游戏
8.“重新开始”按钮的单击事件
一. 定义常量及加载图片
fori inrange(9):
filename='ka'+str(i)+'.png'Pics.append(PhotoImage(file=filename))
二. 图像块(拼块)类
classSquare:
def__init__(self,orderID):
self.orderID=orderID
defdraw(self,canvas,board_pos):
img=Pics[self.orderID]
canvas.create_image(board_pos,image=img)
三. 初始化游戏
board=[[0,1,2],[3,4,5],[6,7,8]]
definit_board():
L=list(range(8))
L.append(None)
random.shuffle(L)
fori inrange(ROWS):
forj inrange(COLS):
idx=i*ROWS+j
orderID=L[idx]
iforderID is None:
board[i][j]=Noneelse:
board[i][j]=Square(orderID)
四. 绘制游戏界面的各个元素
defdrawBoard(canvas):
canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
fori inrange(ROWS):
forj inrange(COLS):
ifboard[i][j] is not None:
board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
五. 鼠标事件
defmouseclick(pos):
globalsteps
r=int(pos.y//IMAGE_HEIGHT)
c=int(pos.x//IMAGE_WIDTH)
print(r,c)
ifr<3andc<3:
ifboard[r][c] is None:
returnelse:
current_square=board[r][c]
ifr-1>=0andboard[r-1][c] is None:
board[r][c]=Noneboard[r-1][c]=current_square
steps+=1elifc+1<=2andboard[r][c+1] is None:
board[r][c]=Noneboard[r][c+1]=current_square
steps+=1elifr+1<=2andboard[r+1][c] is None:
board[r][c]=Noneboard[r+1][c]=current_square
steps+=1elifc-1>=0andboard[r][c-1] is None:
board[r][c]=Noneboard[r][c-1]=current_square
steps+=1Label1["text"]=str(steps)
cv.delete('all')
drawBoard(cv)
六 判断输赢
defwin():
fori inrange(ROWS):
forj inrange(COLS):
ifboard[i][j] is not None andboard[i][j].orderID!=i*ROWS+j:
return False
七 . 重置游戏
defcallBack2():
print("重新开始")
play_game()
cv.delete('all')
drawBoard(cv)
八 . 重新开始”按钮的单击事件
cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
Label1=Label(root,text="0",fg='red',width=20)
Label1.pack()
cv.bind('',mouseclick)
参考代码:
fromtkinter import*
fromtkinter.messagebox import*
importrandom
root=Tk('拼图游戏')
root.title("拼图")
Pics=[]
fori inrange(9):
filename='ka'+str(i)+'.png'Pics.append(PhotoImage(file=filename))
WIDTH=720HEIGHT=720
IMAGE_WIDTH=WIDTH//3IMAGE_HEIGHT=HEIGHT//3
ROWS=3COLS=3
steps=0
board=[[0,1,2],[3,4,5],[6,7,8]]
classSquare:
def__init__(self,orderID):
self.orderID=orderID
defdraw(self,canvas,board_pos):
img=Pics[self.orderID]
canvas.create_image(board_pos,image=img)
definit_board():
L=list(range(8))
L.append(None)
random.shuffle(L)
fori inrange(ROWS):
forj inrange(COLS):
idx=i*ROWS+j
orderID=L[idx]
iforderID is None:
board[i][j]=Noneelse:
board[i][j]=Square(orderID)
defplay_game():
globalsteps
steps=0init_board()
defdrawBoard(canvas):
canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
fori inrange(ROWS):
forj inrange(COLS):
ifboard[i][j] is not None:
board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
defmouseclick(pos):
globalsteps
r=int(pos.y//IMAGE_HEIGHT)
c=int(pos.x//IMAGE_WIDTH)
print(r,c)
ifr<3andc<3:
ifboard[r][c] is None:
returnelse:
current_square=board[r][c]
ifr-1>=0andboard[r-1][c] is None:
board[r][c]=Noneboard[r-1][c]=current_square
steps+=1elifc+1<=2andboard[r][c+1] is None:
board[r][c]=Noneboard[r][c+1]=current_square
steps+=1elifr+1<=2andboard[r+1][c] is None:
board[r][c]=Noneboard[r+1][c]=current_square
steps+=1elifc-1>=0andboard[r][c-1] is None:
board[r][c]=Noneboard[r][c-1]=current_square
steps+=1Label1["text"]=str(steps)
cv.delete('all')
drawBoard(cv)
ifwin():
showinfo(title="恭喜",message="你成功了!")
defwin():
fori inrange(ROWS):
forj inrange(COLS):
ifboard[i][j] is not None andboard[i][j].orderID!=i*ROWS+j:
return Falsereturn True
defcallBack2():
print("重新开始")
play_game()
cv.delete('all')
drawBoard(cv)
cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
Label1=Label(root,text="0",fg='red',width=20)
Label1.pack()
cv.bind('',mouseclick)
cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()
运行界面:
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标签:python自动拼图
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