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python自动拼图_Python图像处理——人物拼图游戏

开发工具:pycharm

游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。拼图游戏运行界面

程序设计思路 :

游戏程序首先将图片分割成相应3行3列的拼块,并按顺序编号。动态地生成一个\为3x3的列表board,用于存放数字0一8,其中,每个数字代表一个拼块,8号拼块不显示。

游戏开始时,随机打乱这个数组board,如board[0l[0]是5号拼块,则在左上角显示编号是5的拼块。根据玩家用鼠标单击的拼块和空白块所在位置,来交换该board数组对应的元素,最后通过元素排列顺序来判断是否已经完成游戏。

游戏逻辑的实现 :

1.定义常量及加载图片

2.图像块(拼块)类

3 . 初始化游戏

4 . 绘制游戏界面的各个元素

5 . 鼠标事件

6.判断输赢

7.重置游戏

8.“重新开始”按钮的单击事件

一. 定义常量及加载图片

fori inrange(9):

filename='ka'+str(i)+'.png'Pics.append(PhotoImage(file=filename))

二.  图像块(拼块)类

classSquare:

def__init__(self,orderID):

self.orderID=orderID

defdraw(self,canvas,board_pos):

img=Pics[self.orderID]

canvas.create_image(board_pos,image=img)

三.  初始化游戏

board=[[0,1,2],[3,4,5],[6,7,8]]

definit_board():

L=list(range(8))

L.append(None)

random.shuffle(L)

fori inrange(ROWS):

forj inrange(COLS):

idx=i*ROWS+j

orderID=L[idx]

iforderID is None:

board[i][j]=Noneelse:

board[i][j]=Square(orderID)

四. 绘制游戏界面的各个元素

defdrawBoard(canvas):

canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')

fori inrange(ROWS):

forj inrange(COLS):

ifboard[i][j] is not None:

board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))

五.  鼠标事件

defmouseclick(pos):

globalsteps

r=int(pos.y//IMAGE_HEIGHT)

c=int(pos.x//IMAGE_WIDTH)

print(r,c)

ifr<3andc<3:

ifboard[r][c] is None:

returnelse:

current_square=board[r][c]

ifr-1>=0andboard[r-1][c] is None:

board[r][c]=Noneboard[r-1][c]=current_square

steps+=1elifc+1<=2andboard[r][c+1] is None:

board[r][c]=Noneboard[r][c+1]=current_square

steps+=1elifr+1<=2andboard[r+1][c] is None:

board[r][c]=Noneboard[r+1][c]=current_square

steps+=1elifc-1>=0andboard[r][c-1] is None:

board[r][c]=Noneboard[r][c-1]=current_square

steps+=1Label1["text"]=str(steps)

cv.delete('all')

drawBoard(cv)

六  判断输赢

defwin():

fori inrange(ROWS):

forj inrange(COLS):

ifboard[i][j] is not None andboard[i][j].orderID!=i*ROWS+j:

return False

七 . 重置游戏

defcallBack2():

print("重新开始")

play_game()

cv.delete('all')

drawBoard(cv)

八 . 重新开始”按钮的单击事件

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)

b1=Button(root,text="重新开始",command=callBack2,width=20)

Label1=Label(root,text="0",fg='red',width=20)

Label1.pack()

cv.bind('',mouseclick)

参考代码:

fromtkinter import*

fromtkinter.messagebox import*

importrandom

root=Tk('拼图游戏')

root.title("拼图")

Pics=[]

fori inrange(9):

filename='ka'+str(i)+'.png'Pics.append(PhotoImage(file=filename))

WIDTH=720HEIGHT=720

IMAGE_WIDTH=WIDTH//3IMAGE_HEIGHT=HEIGHT//3

ROWS=3COLS=3

steps=0

board=[[0,1,2],[3,4,5],[6,7,8]]

classSquare:

def__init__(self,orderID):

self.orderID=orderID

defdraw(self,canvas,board_pos):

img=Pics[self.orderID]

canvas.create_image(board_pos,image=img)

definit_board():

L=list(range(8))

L.append(None)

random.shuffle(L)

fori inrange(ROWS):

forj inrange(COLS):

idx=i*ROWS+j

orderID=L[idx]

iforderID is None:

board[i][j]=Noneelse:

board[i][j]=Square(orderID)

defplay_game():

globalsteps

steps=0init_board()

defdrawBoard(canvas):

canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')

fori inrange(ROWS):

forj inrange(COLS):

ifboard[i][j] is not None:

board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))

defmouseclick(pos):

globalsteps

r=int(pos.y//IMAGE_HEIGHT)

c=int(pos.x//IMAGE_WIDTH)

print(r,c)

ifr<3andc<3:

ifboard[r][c] is None:

returnelse:

current_square=board[r][c]

ifr-1>=0andboard[r-1][c] is None:

board[r][c]=Noneboard[r-1][c]=current_square

steps+=1elifc+1<=2andboard[r][c+1] is None:

board[r][c]=Noneboard[r][c+1]=current_square

steps+=1elifr+1<=2andboard[r+1][c] is None:

board[r][c]=Noneboard[r+1][c]=current_square

steps+=1elifc-1>=0andboard[r][c-1] is None:

board[r][c]=Noneboard[r][c-1]=current_square

steps+=1Label1["text"]=str(steps)

cv.delete('all')

drawBoard(cv)

ifwin():

showinfo(title="恭喜",message="你成功了!")

defwin():

fori inrange(ROWS):

forj inrange(COLS):

ifboard[i][j] is not None andboard[i][j].orderID!=i*ROWS+j:

return Falsereturn True

defcallBack2():

print("重新开始")

play_game()

cv.delete('all')

drawBoard(cv)

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)

b1=Button(root,text="重新开始",command=callBack2,width=20)

Label1=Label(root,text="0",fg='red',width=20)

Label1.pack()

cv.bind('',mouseclick)

cv.pack()

b1.pack()

play_game()

drawBoard(cv)

root.mainloop()

运行界面:

相关资源:python拼图游戏

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